7th century silver and gold bowl depicting a King of Kings hunting |
But, to begin with, a bit of a reflection. I'm constantly struggling to balance my love for writing world building detail, evocative elements, and things that bring verisimilitude to a setting, with the need to primarily write things that can actually be gameable or primarily just contribute to inspiration rather than telling a referee or reader exactly what to do with a setting. That's been on my mind for a while, but was most clearly brought forward with Prismatic Wasteland's post Lore! What is it Good For? I really want to write lore, in a broad sense, for King of Kings, but also not just make it a boring Forgotten Realms Dragonlance Mystara gazetteer y'know? So, my hope in these posts is to try and strike a balance. Future posts in this series will center on things like character backgrounds, random encounters, and rumors about a given part of the world from the perspective of those in the eastern satrapies. While I'll be writing about places that can be really far afield from where my game currently is, the goal is to always tie things back to the needs of the game.
This first post won't have as much of that, because it is about the very empire that the King of Kings game is set in; it will be given much more detail in plenty of more posts about the game!
Noah and his Ark, from a 16th century Mughal miniature |
A BRIEF OVERVIEW OF AGES AND YEARS SINCE THE DELUGE
[This is meant as a small set of events to anchor the world's history on, not a comprehensive history that players would need to memorize.]
Roughly 1,000 years ago, the dreadful Sea Tyrants flooded the world with their sinister star magic, in a last ditch attempt to seize control of all the world. This is the start of history, as before the Deluge there are only vague myths, and a world almost unrecognizable. The First City, now capital of the Enlightened Empire, was able to survive the Deluge with magic stolen for them by a promethean Traitor Frog, ancestor of the Froglings, ensuring the survival of humanity and other land animals. In the Empire of the Great East, they have a different telling; that a sagely lord and his family went to the top of the tallest mountain in the world and made a deal with a great Olm and a Dragon to channel the waters into the Great East's two rivers, draining the land before it could even flood completely.
The below is a general timeline of years since the Deluge:
0-150: The Age of Heroes, wherein half mythic warriors and newly born sorcerers began to seize holdings for themselves, slay lingering batrachian horrors left all over by the Deluge, and scout out the first spells and rituals.
150-400: The Age of Tyrants, wherein the sons and daughters of the Heroes rule arbitrarily and with the legitimacy of their Heroic descent. Tyrant is here meant not solely as a pejorative, though many rulers in this period were murderous despots. Kingdoms rise and fall. This era is when the Dinosaur Kings ruled over what are now the eastern satrapies.
400: Invasion of the Conquering King, wherein the great Ruler of the World conquered most of the known world (other than the Empire of the Great East), from his island homeland in the western archipelago. He would die without an heir and leave his world empire to his generals.
400-500: The Wars of the Successors.
500: The Mountain Uprising which established the Enlightened Empire.
500-800: Golden Age of the Enlightened Empire, the Great Three-Coin Age
800-850: The Fifty Years' Crisis, wherein the Enlightened Empire was brought low by the invasions of the Gnostic Elves to the west and the nomad confederation led by the Amazons from the north, along with a rebellion within its own territory.
850-present: The Never-ending War with the Gnostic Elves, the Rule of the Kanarang in the east, the Enlightened Empire as it is today.
Ardashir I receiving the ring of power from Ahura Mazda |
STATE, GOVERNANCE, AND RELIGION IN THE ENLIGHTENED EMPIRE
The Enlightened Empire is a monarchy under the rule of the King of Kings (or Shahanshah), currently a boy of only 9 years named Khosrau III (in the East, he is more commonly known as "He Whose Face is on the Coins"). Ostensibly an absolute monarch, power is in reality delegated to and mediated by a number of lesser authorities, most notably the Satraps that govern the provinces on behalf of the Shahanshah. There are more than a dozen such petty rulers in the satrapies, and an even greater number of lesser leaders, ranging from tribal chiefs to village matriarchs to temple priests and priestesses. The satrap of Elburz satrapy, where the King of Kings campaign is currently set, is an aged former warrior named Gholam Ruyanian, who also serves as the urbanarch of the city of Tabur. The satraps of other satrapies will be detailed when those provinces are described.
While the boy King of Kings plays and studies in the echoing halls of the great palace in the First City, ultimate rule is truly in the hands of two authorities in an uneasy alliance. The boy sovereign's mother governs in his stead, keeping the peace in the First City, greatest city in the whole of the world, with her diplomacy, alliances, and temple obligations. This dowager empress, regent of the greatest empire in the whole of the world, is the most powerful person in the world. However, in the East, there sits the black gloved tyrant, the Kanarang, military governor of the whole of the East. The position of Kanarang was established in the days of the Fifty Years' Crisis, to crush the intrusions of the Amazons, Dog Headed Men, and other Barbarian Nomad Tribes, and since then he has ruled the East. Whatever lines may be drawn on parchment in the libraries and thronerooms of the First City, the East is not truly divided into sovereign satrapies; they are all under the authority of the Kanarang. The Kanarang is a traveling tyrant, always astride his black horse, with his men and their hangers on in tow.
Khosrow II Parwiz on his throne, by 3d artist Joan Francesc Olivera |
In the First City, the boy King of Kings sits upon a wooden throne emblazoned with jewels. Next to him stands his mother, and flanking them both are the thrones of the other great rulers of the world: the Moon Emperor of the Great East, the King of the Straits, and, more recently, the Kings of the Southern Dog Headed Men and of the Gnostic Elves. These other four thrones are set at lower heights than the Shahanshah's throne; were they to ever meet in the First City, they would be forced to look up to His Most Glorious and Enlightened Magnanimity, Blessed by Truth and Sunlight.
The symbol of the King of Kings' authority is the Huma bird, whose shadow bestows royalty. A high flying Huma is kept in a cage in the First City, and a ceremony is held shortly before the Shahanshah's coronation where the bird's shadow passes over the crown prince. If the bird refuses to fly over the Mirza, this forebodes doom; anything bad happening to the Imperial Huma is an evil omen.
The inscription of Kartir, most influential Zoroastrian priest in the early Sasanian Empire, at Naqsh-e Rajab |
Closely intertwined with temporal authority are the spiritual authorities, the Temple Bureaucracy of the True Religion, official state religion of the Enlightened Empire. It would perhaps be most accurate to describe the Enlightened Empire as a coalition made up of the Imperial system centered on the King of Kings and the Temple hierarchy of the True Religion (the Kanarang is a newer element but could be considered the third pillar of the state, as the premier military leader in an age dominated by armies). The True Religion has as its major centers a number of ancient cities and temples in the Southern Heartland satrapy, where the Mountain Rebellion that founded the Enlightened Empire began, along with the First City. A whole hierarchy of mobads, herbads, and other priests administer state sacrifices and official rituals, maintaining proper practice in order to sustain the Enlightened Empire, under the beloved light of the Sun, manifestation of Truth. Further afield from the core of the Empire, religious practice and belief becomes more heterodox; in the King of Kings campaign, religious life is a mix of official authority, unusual local practices (from the perspective of the core), and heretical sects.
[I'll make a post about religion in King of Kings at some later point. The interactions between a hierarchical state religion and a number of more vaguely defined local practices on the hinterlands of empire is a topic that fascinates me, and I want to communicate that in KoK. I don't want the True Religion to be Too much of just a "fantasy Zoroastrianism," but a lot of that is kind of inevitable (the name "The True Religion" even comes from late antique Zoroastrianism, terming itself "The Good Religion").]
A Sasanian era mosaic from Bishapur |
1D8 RUMORS ABOUT THE IMPERIAL COURT
1: Khosrau III, boy King of Kings, delights in torture and mockery. He ties the legs of prisoners and peasants to gryphons and lets them fly in opposite directions, clapping and laughing as the gore rains down from the sky.
2: Khosrau III, boy King of Kings, has a terrible sickness that will likely keep him from reigning for much longer.
3: Khosrau III, boy King of Kings, is a kind hearted soul who loves animal life; there is a constant need for new pets for the curious child.
4: The queen mother has been taken in by a long bearded wilderness wiseman in a horsehair robe, who claims to be able to teach her son sorcery.
5: The harem-in-waiting for the boy shah is currently open to women (and eunuchs, who may be impressed into the guard corps); perhaps an in into court life?
6: The queen mother attempted to appoint a priest at the Holy Mountain in Elburz Satrapy that would be friendly to state interests, but the Kanarang kidnapped the appointee.
7: The uncle of the boy King of Kings is a repugnant pervert who lords over a personal estate in the hills outside the First City, casting an evil shadow over the city in his impurity.
8: A son of House Manati [keepers of the Parrot Fiends!] is kept as a hostage in the imperial palace, not allowed to leave the palace complex.
GEOGRAPHY OF THE ENLIGHTENED EMPIRE
A very sketchy map of the Enlightened Empire; also, south is on the top here! |
I don't think I should outline the geography in too much detail, especially since I've already zoomed in on the geography of the Eastern Satrapies in a previous post.
Briefly, though:
- West of the Enlightened Empire is the Empire of the Gnostic Elves, across the Pazu river, where the Never-ending War has been ongoing for the past 150 years.
- the Pazu Rud and Arvand Rud form the lowland riverine section of the Empire's heartland. Sitting at the confluence of the Pazu and Arvand is the First City, greatest and most ancient city in the world.
- Just east are the mountains of the plateau, namely the Heartland Satrapies in the south, which form the highland section of the Empire's heartland.
- South of the Heartland Satrapies is the Ocean. East are the Hinterland Satrapies which border on the Empire of the Southern Dog Headed Men.
- North of the Heartland Satrapies is the Kavir-e Bozorg, that desiccated desert which forms the dead center of the Enlightened Empire and divides north from south.
- North of the Kavir-e Bozorg are the World's Edge Mountains, along with the Wall of the Conquering King, which keeps the giants and barbarians of the Land of Darkness out of the lands of the south.
- Northeast of the Kavir-e Bozorg are the Eastern Satrapies, Elburz and Numistan.
- North of the Eastern Satrapies are the Sea of Giants, the Hinterbog, and the Realm of the Client King, that nomad subject of the Shahanshah and Kanarang.
FUTURE POLITY POSTS:
The Empire of the Gnostic Elves
The Kingdom of the Straits
The Kingdom of the Southern Dog Headed Men
The Empire of the Great East
The King of the Nomads
Lesser States
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